Jesse James
Garrett’s seminal work, The Elements of
User Experience, offers a great introduction to the field of user
experience, and remains a must-have for both novices and experienced
practitioners alike even today, nearly twelve years since its first publication.
The chapter read and discussed today, Meet
the Elements, introduces Garrett’s widely-popularized and talked-about
diagram of the five planes of user experience and the mutually-dependent
relationships they have with each other in the implementation of large-scale
web sites and commercial web applications. Garrett defines the five planes – strategy, scope, structure, skeleton,
surface – as moving on a scale from abstract and broad to concrete and
particular, and representing differing points temporally in the overall design
process. Starting at the beginning of the design process, with the most
abstract plane, is the strategy plane.
Garrett defines it as not only the business and corporate interests behind
making the site, but also the needs and wants of the users and target audiences
directly interacting with the site itself. Next comes the scope plane, which refers to the overall functions, features and
specifications the site will contain, in order to fulfill its objective and the
strategy implemented earlier. Following the scope plane is the structure plane, or the overall
navigation layouts and workflows which allow users to easily navigate the site
through mouse clicks in order to accomplish their desired tasks. After the
structure plane comes the skeleton plane,
which Garrett defines as the placement and layout of elements along the
interface, like any buttons, links, images, diagrams and blocks of text that compose
the site’s overall layout. Lastly, and at the front-end of the site or web
application is the surface plane, or
the front-end graphical interfaces and visual designs that users directly
interact with, in order to carry out the specific function they came to the
site to fulfill.
The five planes
of user experience offer a conceptual framework for designers and developers
alike to begin to think about solving problems in the lead-up to launching
commercial websites and applications. While each plane is directly influenced
and defined by its preceding plane, Garrett says it’s a two-way street, and
that the design process must always remain recursive and iterative, with
designers sometimes reevaluating or rethinking certain design decisions on
lower planes in response to questions or problems that arise on higher planes. Accordingly,
Garrett also says that rather than making sure each preceding plane has been
thoroughly completed before moving onto the next one, like finishing outlining
the scope of the site before moving onto the overall structure and navigation
flow, designers must only make sure to not finish
a preceding plane before finishing a higher plane. Garrett then moves on to
discussing the way that the Internet changed from hypertext information systems
responsible solely for transmitting information, like in the early days, to
complex graphical and software interfaces that change and adapt in response to
user interaction and input. While it’s very rare that sites and applications
fit neatly into either category, hypertext
information space or software
interface, terminology and specializations will vary depending on which
side of the five planes they fall on. Having an understanding of the difference
between either category of the Web leads to the diagram being divided among the
five panels, so that strategy is composed of both user needs, or the goals for the site from a user’s perspective,
and site objectives, or the business
goals and objectives that go into launching a site or application. Moving up to
the scope plane, on the software side are functional
specifications, or detailed descriptions of the features that should be
included on a site, and on the information space side are content requirements, or a list of the total content and
information that should be included in the site. On the structure plane, interaction design takes place on the
software side, where the overall interactions a user has with the system are
defined, and information architecture
takes place on the information side, where content elements are arranged and
structured logically and intuitively. The skeleton plane is composed of information design on both sides, or
the effective and intuitive presentation of information and content elements, interface design on the software side,
or the arrangement of elements along the interface to facilitate easy
navigation and understanding, and navigation
design on the information side, or the arrangement of screen elements that
allow users to effectively move through information architectures. Lastly, on
the surface plane comes visual design on both sides, or the “look” in look and
feel of graphical interfaces and web elements that the user first sees and
interacts with.
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